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  1. Adding a metric for how many times people press F2 (select all army units) because it's considered a bad habit

    Adding a metric for how many times people press F2 (select all army units)

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. An alternative ranking of players by SQ rather than MMR

    Global rankings by average SQ to find macro-oriented players and encourage macro styles as well

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Tracking number of creep tumours created every game

    It'd be nice if you could track the number of creep tumours created every game and how this numbrer progresses in time, as it should be very correlated with creep spread activity and sets clear goals for people trying to improve their creep

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Tracking difference in resources lost between you and the opponent

    At the moment, none of the metrics really measure army control, tactics, army composition, scouting, and map awareness. However, if there was a metric that was tracking the difference of resources lost between you and the opponent, this could be used as a proxy for these, as good control/composition/scouting/tactics/etc means you take better fights and lose less resrources than your opponent. Tracking this between games and matchups would be nice to motivate players to take better battles. Similar to this, workers lost would be a nice metric as it can be used to explain map awareness and scouting cause you're…

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  5. Ranked vs unranked filtering

    I tend to go very experimental when playing unranked compared to ranked. It would be great if there was a way to see statistic of only my "serious" plays.

    1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Statistics on what are the most popular 3rd and 4th locations

    Add statistics on what are the most popular 3rd and 4th locations for each map for all matchups

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. A function that generates a wordcloud out of your chatting during the game

    A cool wordcloud that shows what words you've said the most, in a nice colorful fashion. Tells you how well-mannered (or bad-mannered!) you've been :)

    1 vote
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  8. Opponent summary page

    I’d love if this included some summary of army comp or timing attacks, such that while a game is loading up with a opponent I recognize I could find previous games and see what style she played vs the different races

    3 votes
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  9. Remove Zerg Buildings and Larva from Units Killed

    On the Units Killed heatmap, I think your heatmap gives weird information because you count larva spawning as a unit dying, and a drone being made into a building as a unit dying.

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  10. Custom Date Ranges for Dashboard

    I'd like a way to calculate the dashboard statistics with custom dates. instead of just the whole season/30days/24hours. I would to pick days on a calendar or view in 7 day chunks. it would help to see if you are improving at a specific matchup or not. Thank you for your consideration.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. 11 votes
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  12. Making a graph/giving a more global portrait of ladder challenge investment

    So it becomes possible to see quickly for how many weeks I reached my objective or not in say the past 2 months, looking only at my stats (and not everyone's involved in the challenge). Maybe just a graph with dates of each week, then in another column the number of games played that week, and a checkmark for if I reached that objective that week or not (so quick glance is enough for overall portrait rather than going back page per page in the actual version of checking that).

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Allowing a player to change ladder challenge level during a season

    So let's say I'm done with work/school for a while and have more free time to invest in SC2(or the reverse situation), I can adjust my ladder challenge level to my new schedule.

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Add a replay overlap feature, so you can compare benchmarks from a BO you're doing with your actual performance.

    Basically this would work like the "Ghost" feature of Mario Kart, you upload 2 replays, and can compare timings of buildings, workers, units, at any point in time. This would help to benchmark your performance of a particular build order with any other player build.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Make a replay suggestion system

    Could you try making a feature that tells you when you could have done anything differant in order to win that specific game, for example; "If you had started upgrades around 3:30 your army would have beaten his around 5:00 minutes.". I could possibly even tell you if you need to work on your micro or macro primarily.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Hover or Right Click Definitions of Statistics

    for example, in the training center, performance by game stage, worker production rate. What does it mean by the word gap? In workers produced, is that the total for that entire stage. Average army value????

    Not only do I need to know what they are but I also need to know a bit about how they are computed so I have an idea of what to try to improve them.

    Is that clear enough?

    10 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Supporting sc2replaystats

    Paying for elite without a credit card

    4 votes
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  18. Head to head stats

    Basically a page that shows your personal record vs a player. This could include vanity stats like most kills in a game, longest game, longest win streak, longest loss streak, most played map, etc.

    This would not only be useful to players, but would also be good source of information for casters as well.

    7 votes
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  19. Total spendings (preferably) and economy, technology, army spendings displayed on the overview graph

    To help me know who got the most out of any stage of the game in terms of mining/total spending. If the total spendings graph itself is a bit difficult to implement, I'd be perfectly happy with just a display of the total sum of money/gas spent up to that point below the graph, not the curve itself.

    4 votes
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  20. Win rate % change over time vs races

    Showing win rate %'s expressed over time so you can tell where your matchups have waxed and waned

    19 votes
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