General

  1. Tag replays and search/filter by tags

    It would be nice to be able to tag my replays (i.e. I might add tags like "offracing" or "lategame" or "struggled" or "shouldanalyze" ) and allow searching/filtering by tags. I.e. allowing me to enrich my collection of replays with custom metadata that I find meaningful.

    5 votes
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  2. Table Options: Current Production?

    When I am looking at the main graph and I spot flat spots I always wonder if it is because I quit macroing production or ran out of money. I have to go back and run the replays to find out. Because the stat is in the replay, I wonder if it is available for display as an additional 4th line of icons graphic and rollover grouped with the Units, Upgrades and Buildings, Just label it Production. Along with this idea, a new stat similar to spending quotient might divide unspent resources by current production or viceversa. This number could…

    1 vote
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  3. Mobile-friendly replay pages

    Mobile-friendly replay pages. Replay pages work all right for a tablet, but only one player's stats are kind of viewable on a phone.

    1 vote
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  4. I want to see units on the minimap.

    We need some tool to look for army positioning or player attention:
    Units killed overtime with dots poping on the map (can be chained with unit lost to register exact unit.
    Or commands to units seen on the map.

    1 vote
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  5. spending represented by league icon

    Not sure if it was this site or another but I used to upload a replay and see what league my spending was in line with. I loved loading up a replay and seeing a Master/Grandmaster symbol. Means a lot to a gold scrub.

    1 vote
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  6. Build order API

    Would be really neat if you could make a build order API with the replay ID so players can gather the replay data and then be able to match the build order with the replay ID for reporting and computer analytics. There should also be an API for build comp

    26 votes
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  7. Adding graphs in Account Replays Reporting to plot metrics against time

    It could be helpful if the Account Replays Reporting page plotted the data to show trends. Like plotting APM (or SPM, SQ, MMR, etc.) against every week or month played. This would provide a visual representation of progress through time.

    1 vote
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  8. Tracking number of creep tumours created every game

    It'd be nice if you could track the number of creep tumours created every game and how this numbrer progresses in time, as it should be very correlated with creep spread activity and sets clear goals for people trying to improve their creep

    15 votes
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  9. Tracking difference in resources lost between you and the opponent

    At the moment, none of the metrics really measure army control, tactics, army composition, scouting, and map awareness. However, if there was a metric that was tracking the difference of resources lost between you and the opponent, this could be used as a proxy for these, as good control/composition/scouting/tactics/etc means you take better fights and lose less resrources than your opponent. Tracking this between games and matchups would be nice to motivate players to take better battles. Similar to this, workers lost would be a nice metric as it can be used to explain map awareness and scouting cause you're…

    1 vote
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  10. Statistics on what are the most popular 3rd and 4th locations

    Add statistics on what are the most popular 3rd and 4th locations for each map for all matchups

    1 vote
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  11. Opponent summary page

    I’d love if this included some summary of army comp or timing attacks, such that while a game is loading up with a opponent I recognize I could find previous games and see what style she played vs the different races

    3 votes
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  12. Remove Zerg Buildings and Larva from Units Killed

    On the Units Killed heatmap, I think your heatmap gives weird information because you count larva spawning as a unit dying, and a drone being made into a building as a unit dying.

    9 votes
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  13. Add a replay overlap feature, so you can compare benchmarks from a BO you're doing with your actual performance.

    Basically this would work like the "Ghost" feature of Mario Kart, you upload 2 replays, and can compare timings of buildings, workers, units, at any point in time. This would help to benchmark your performance of a particular build order with any other player build.

    4 votes
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  14. Make a replay suggestion system

    Could you try making a feature that tells you when you could have done anything differant in order to win that specific game, for example; "If you had started upgrades around 3:30 your army would have beaten his around 5:00 minutes.". I could possibly even tell you if you need to work on your micro or macro primarily.

    4 votes
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  15. Hover or Right Click Definitions of Statistics

    for example, in the training center, performance by game stage, worker production rate. What does it mean by the word gap? In workers produced, is that the total for that entire stage. Average army value????

    Not only do I need to know what they are but I also need to know a bit about how they are computed so I have an idea of what to try to improve them.

    Is that clear enough?

    13 votes
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  16. Head to head stats

    Basically a page that shows your personal record vs a player. This could include vanity stats like most kills in a game, longest game, longest win streak, longest loss streak, most played map, etc.

    This would not only be useful to players, but would also be good source of information for casters as well.

    7 votes
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  17. Total spendings (preferably) and economy, technology, army spendings displayed on the overview graph

    To help me know who got the most out of any stage of the game in terms of mining/total spending. If the total spendings graph itself is a bit difficult to implement, I'd be perfectly happy with just a display of the total sum of money/gas spent up to that point below the graph, not the curve itself.

    4 votes
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  18. Engagement Stats

    Engagement Stats.

    When spikes of units lost are detected a time frame can be determined.

    In this time frame, useful stats of compositions, units lost, workers lost and buildings lost can be displayed. Also a comparison of the players' minerals lost of these stats, with a total value at the end, to show who won with resources.

    APM and time organization of things built, moved, A-Moved etc. Almost like build orders

    Health Stats of Units and Buildings etc.

    8 votes
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  19. SupplyDrop count in the training center

    Per game stage or not (though per game stage would be even more precise I would like it). Just another aspect of supply efficiency that would be useful to be able to consider I think, as compared to the league above your's.

    6 votes
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  20. A chart for supply efficiency throughout the game.

    So the graph would show you when you were supply blocked of course (which is already nicely implemetend, GJ on that) but also curves showing supply available supply VS supply used at any point and some efficiency indexes, e.g. % of supply used at any point / as an average throughout the game. I notice that when I focus on not getting supply blocked for a couple of games, I tend to overmake supplies to be safe, which isn't all that efficient (I would like to see this inefficiency reflected). The ''time over 30% supply'' index in the training center…

    11 votes
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