General

  1. Creep progress graph

    Show a creep progress graph for zerg players :)

    64 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Personalized build-order tracker

    Customizable build order with timings --> It shows me that I have 120+ supply at x time, that I build my gasses at x time, etc etc according to the build that we can input.

    51 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. # Idle larve seconds in game total; macro benchmark

    idle larvae seconds in a game, or avg idle larvae seconds / minute.

    49 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Build order API

    Would be really neat if you could make a build order API with the replay ID so players can gather the replay data and then be able to match the build order with the replay ID for reporting and computer analytics. There should also be an API for build comp

    26 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. EAPM

    is it possible to have this shown in reaply analysis or/and in quick statistics on the dashboard ?

    22 votes
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  6. Don't stop hosting this beautiful website

    Your doing great, just dont stop hosting :)

    20 votes
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    planned  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Evolving SQ

    SQ that evolves on a graph please, since at some point it just becomes irrelevant (for example once you're maxed out and you willingly start to bank money).

    20 votes
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  8. Macro Charts

    A macro chart. It shows when and when you aren't building things and what you are building.

    18 votes
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  9. Inject/Nexus/CC Efficiency on last replay

    Display the In Inject/Nexus/CC Efficiency on last replay so that its quicker to view.

    17 votes
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    planned  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Tracking number of creep tumours created every game

    It'd be nice if you could track the number of creep tumours created every game and how this numbrer progresses in time, as it should be very correlated with creep spread activity and sets clear goals for people trying to improve their creep

    15 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. Dark Mode Anyone?

    I don't know about you guys, but reviewing sc2 stats at 3am is kinda rough on the eyes. I would love to see a dark mode. Anyone else?

    13 votes
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  12. Hover or Right Click Definitions of Statistics

    for example, in the training center, performance by game stage, worker production rate. What does it mean by the word gap? In workers produced, is that the total for that entire stage. Average army value????

    Not only do I need to know what they are but I also need to know a bit about how they are computed so I have an idea of what to try to improve them.

    Is that clear enough?

    13 votes
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  13. A chart for supply efficiency throughout the game.

    So the graph would show you when you were supply blocked of course (which is already nicely implemetend, GJ on that) but also curves showing supply available supply VS supply used at any point and some efficiency indexes, e.g. % of supply used at any point / as an average throughout the game. I notice that when I focus on not getting supply blocked for a couple of games, I tend to overmake supplies to be safe, which isn't all that efficient (I would like to see this inefficiency reflected). The ''time over 30% supply'' index in the training center…

    11 votes
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  14. Daily Exploratory Quests

    Daily quests that invoke exploration of the game such as make 1 infestor, or use fungal growth 3 times

    10 votes
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  15. Remove Zerg Buildings and Larva from Units Killed

    On the Units Killed heatmap, I think your heatmap gives weird information because you count larva spawning as a unit dying, and a drone being made into a building as a unit dying.

    9 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Engagement Stats

    Engagement Stats.

    When spikes of units lost are detected a time frame can be determined.

    In this time frame, useful stats of compositions, units lost, workers lost and buildings lost can be displayed. Also a comparison of the players' minerals lost of these stats, with a total value at the end, to show who won with resources.

    APM and time organization of things built, moved, A-Moved etc. Almost like build orders

    Health Stats of Units and Buildings etc.

    8 votes
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  17. Display upgrades in build order overview of a replay

    For me it is very important to see the Timings of Upgrades to highlight Timing attacks or Technologies researched too late.

    Thanks!
    Florian

    8 votes
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  18. create a chrono boost efficiency graph

    just like the orbital command efficiency graph, except better because its protoss

    7 votes
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  19. Supply timings

    supply depot timing , I would like to know the time in which ( compared to average in your league or league above you ) that players take their first 10 depots / pylons / overlords.

    7 votes
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  20. Head to head stats

    Basically a page that shows your personal record vs a player. This could include vanity stats like most kills in a game, longest game, longest win streak, longest loss streak, most played map, etc.

    This would not only be useful to players, but would also be good source of information for casters as well.

    7 votes
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    planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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