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  1. Performance trending over time

    Long term curve showing a performance metric over time. For example: a curve showing my inject efficiency over the past 30 games. It would be nice to also have the ability to filter the result set, for example: to leave out any games under 10:00.

    60 votes
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    under review  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Personalized build-order tracker

    Customizable build order with timings --> It shows me that I have 120+ supply at x time, that I build my gasses at x time, etc etc according to the build that we can input.

    44 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. Creep progress graph

    Show a creep progress graph for zerg players :)

    39 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. # Idle larve seconds in game total; macro benchmark

    # idle larvae seconds in a game, or avg idle larvae seconds / minute.

    25 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  5. Evolving SQ

    SQ that evolves on a graph please, since at some point it just becomes irrelevant (for example once you're maxed out and you willingly start to bank money).

    20 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Win rate % change over time vs races

    Showing win rate %'s expressed over time so you can tell where your matchups have waxed and waned

    19 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Macro Charts

    A macro chart. It shows when and when you aren't building things and what you are building.

    15 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Don't stop hosting this beautiful website

    Your doing great, just dont stop hosting :)

    14 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Total time spent in games

    Just like title says - extract the total time spent in game.
    Show it daily - weekly and monthly
    You're already extracting time from games :)

    13 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  10. EAPM

    is it possible to have this shown in reaply analysis or/and in quick statistics on the dashboard ?

    13 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. 11 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. A chart for supply efficiency throughout the game.

    So the graph would show you when you were supply blocked of course (which is already nicely implemetend, GJ on that) but also curves showing supply available supply VS supply used at any point and some efficiency indexes, e.g. % of supply used at any point / as an average throughout the game. I notice that when I focus on not getting supply blocked for a couple of games, I tend to overmake supplies to be safe, which isn't all that efficient (I would like to see this inefficiency reflected). The ''time over 30% supply'' index in the training center…

    11 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Daily Exploratory Quests

    Daily quests that invoke exploration of the game such as make 1 infestor, or use fungal growth 3 times

    10 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Hover or Right Click Definitions of Statistics

    for example, in the training center, performance by game stage, worker production rate. What does it mean by the word gap? In workers produced, is that the total for that entire stage. Average army value????

    Not only do I need to know what they are but I also need to know a bit about how they are computed so I have an idea of what to try to improve them.

    Is that clear enough?

    10 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Add an realistic graphical Leagueicon for SQs

    Add realistic League Graphics to the SC
    -cause you want to be realistic, and want to improve, right?

    9 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Engagement Stats

    Engagement Stats.

    When spikes of units lost are detected a time frame can be determined.

    In this time frame, useful stats of compositions, units lost, workers lost and buildings lost can be displayed. Also a comparison of the players' minerals lost of these stats, with a total value at the end, to show who won with resources.

    APM and time organization of things built, moved, A-Moved etc. Almost like build orders

    Health Stats of Units and Buildings etc.

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Sorting and Filtering

    Filtering and sorting querying options for Training Center. For example: to filter by map, matchup, result, opponent; to sort by performance or date.

    8 votes
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    planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Display upgrades in build order overview of a replay

    For me it is very important to see the Timings of Upgrades to highlight Timing attacks or Technologies researched too late.

    Thanks!
    Florian

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Supply Block

    Possible to see more info on Supply - # times supply blocked, % supply blocked

    7 votes
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    planned  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Head to head stats

    Basically a page that shows your personal record vs a player. This could include vanity stats like most kills in a game, longest game, longest win streak, longest loss streak, most played map, etc.

    This would not only be useful to players, but would also be good source of information for casters as well.

    7 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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