General

  1. Build order API

    Would be really neat if you could make a build order API with the replay ID so players can gather the replay data and then be able to match the build order with the replay ID for reporting and computer analytics. There should also be an API for build comp

    18 votes
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  2. Table Options: Current Production?

    When I am looking at the main graph and I spot flat spots I always wonder if it is because I quit macroing production or ran out of money. I have to go back and run the replays to find out. Because the stat is in the replay, I wonder if it is available for display as an additional 4th line of icons graphic and rollover grouped with the Units, Upgrades and Buildings, Just label it Production. Along with this idea, a new stat similar to spending quotient might divide unspent resources by current production or viceversa. This number could…

    1 vote
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  3. Tag replays and search/filter by tags

    It would be nice to be able to tag my replays (i.e. I might add tags like "offracing" or "lategame" or "struggled" or "shouldanalyze" ) and allow searching/filtering by tags. I.e. allowing me to enrich my collection of replays with custom metadata that I find meaningful.

    1 vote
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  4. spending represented by league icon

    Not sure if it was this site or another but I used to upload a replay and see what league my spending was in line with. I loved loading up a replay and seeing a Master/Grandmaster symbol. Means a lot to a gold scrub.

    1 vote
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  5. Tracking difference in resources lost between you and the opponent

    At the moment, none of the metrics really measure army control, tactics, army composition, scouting, and map awareness. However, if there was a metric that was tracking the difference of resources lost between you and the opponent, this could be used as a proxy for these, as good control/composition/scouting/tactics/etc means you take better fights and lose less resrources than your opponent. Tracking this between games and matchups would be nice to motivate players to take better battles. Similar to this, workers lost would be a nice metric as it can be used to explain map awareness and scouting cause you're…

    1 vote
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  6. Ranked vs unranked filtering

    I tend to go very experimental when playing unranked compared to ranked. It would be great if there was a way to see statistic of only my "serious" plays.

    1 vote
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  7. Mobile-friendly replay pages

    Mobile-friendly replay pages. Replay pages work all right for a tablet, but only one player's stats are kind of viewable on a phone.

    1 vote
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    planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. I want to see units on the minimap.

    We need some tool to look for army positioning or player attention:
    Units killed overtime with dots poping on the map (can be chained with unit lost to register exact unit.
    Or commands to units seen on the map.

    1 vote
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  9. Statistics on what are the most popular 3rd and 4th locations

    Add statistics on what are the most popular 3rd and 4th locations for each map for all matchups

    1 vote
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  10. Tracking number of creep tumours created every game

    It'd be nice if you could track the number of creep tumours created every game and how this numbrer progresses in time, as it should be very correlated with creep spread activity and sets clear goals for people trying to improve their creep

    4 votes
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  11. Adding graphs in Account Replays Reporting to plot metrics against time

    It could be helpful if the Account Replays Reporting page plotted the data to show trends. Like plotting APM (or SPM, SQ, MMR, etc.) against every week or month played. This would provide a visual representation of progress through time.

    1 vote
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  12. Remove Zerg Buildings and Larva from Units Killed

    On the Units Killed heatmap, I think your heatmap gives weird information because you count larva spawning as a unit dying, and a drone being made into a building as a unit dying.

    6 votes
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  13. Opponent summary page

    I’d love if this included some summary of army comp or timing attacks, such that while a game is loading up with a opponent I recognize I could find previous games and see what style she played vs the different races

    3 votes
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  14. Add a replay overlap feature, so you can compare benchmarks from a BO you're doing with your actual performance.

    Basically this would work like the "Ghost" feature of Mario Kart, you upload 2 replays, and can compare timings of buildings, workers, units, at any point in time. This would help to benchmark your performance of a particular build order with any other player build.

    4 votes
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  15. Head to head stats

    Basically a page that shows your personal record vs a player. This could include vanity stats like most kills in a game, longest game, longest win streak, longest loss streak, most played map, etc.

    This would not only be useful to players, but would also be good source of information for casters as well.

    7 votes
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    planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Don't stop hosting this beautiful website

    Your doing great, just dont stop hosting :)

    14 votes
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  17. Replay Packs

    Free Replay Packs by Match up

    3 votes
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    under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. Unit Composition

    Unit Composition:

    I would like to see how my unit composition is compared to other players.

    Like: Enemy did go MMM - other Players in your League countert it with Roach/Lurker.

    1 vote
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  19. Toss Warp gates instead of Chrono graph + Zerg fix

    Protoss Macro fix:
    Since LotV came out, protoss's nexus energy metric has been useless. I suggest that you replace it with warp gate activity.
    I consider warp gates to be a lot like zerg larva injects, since you have to continuously hit them to succeed. a metric that shows when the gates were idle would be really helpful to players struggling with macro
    Zerg macro fix
    When showing zerg injects, the graph only shows hatcheries. any lairs or hives are not counted. they should be included

    3 votes
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    Interesting Idea around Warp Gates, Have to play around and see If I can get that data.

    On the zerg front, it does track lair and hive, it just does not change the name on the graph.

  20. # Idle larve seconds in game total; macro benchmark

    idle larvae seconds in a game, or avg idle larvae seconds / minute.

    28 votes
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