General
62 results found
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# Idle larve seconds in game total; macro benchmark
idle larvae seconds in a game, or avg idle larvae seconds / minute.
55 votesWorking on a revamped training center, this stat will be part of it.
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Toss Warp gates instead of Chrono graph + Zerg fix
Protoss Macro fix:
Since LotV came out, protoss's nexus energy metric has been useless. I suggest that you replace it with warp gate activity.
I consider warp gates to be a lot like zerg larva injects, since you have to continuously hit them to succeed. a metric that shows when the gates were idle would be really helpful to players struggling with macro
Zerg macro fix
When showing zerg injects, the graph only shows hatcheries. any lairs or hives are not counted. they should be included3 votesInteresting Idea around Warp Gates, Have to play around and see If I can get that data.
On the zerg front, it does track lair and hive, it just does not change the name on the graph.
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Army chart - combine stats for one team
Army chart can combine all the players of one team together, so you would get clearer view of stats
4 votes -
Supply timings
supply depot timing , I would like to know the time in which ( compared to average in your league or league above you ) that players take their first 10 depots / pylons / overlords.
7 votesI’m looking at greatly expanding the data in the training center, so most likely this would end up there.
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Personalized build-order tracker
Customizable build order with timings --> It shows me that I have 120+ supply at x time, that I build my gasses at x time, etc etc according to the build that we can input.
57 votes -
Creep progress graph
Show a creep progress graph for zerg players :)
68 votes -
Macro Charts
A macro chart. It shows when and when you aren't building things and what you are building.
18 votes -
EAPM
is it possible to have this shown in reaply analysis or/and in quick statistics on the dashboard ?
22 votes -
Inject/Nexus/CC Efficiency on last replay
Display the In Inject/Nexus/CC Efficiency on last replay so that its quicker to view.
19 votes -
Share Replays on a private account
Create a Unique URL that will allow accounts that are set to private to share their individual replays if they would like.
4 votes -
Make a replay suggestion system
Could you try making a feature that tells you when you could have done anything differant in order to win that specific game, for example; "If you had started upgrades around 3:30 your army would have beaten his around 5:00 minutes.". I could possibly even tell you if you need to work on your micro or macro primarily.
4 votes -
Total spendings (preferably) and economy, technology, army spendings displayed on the overview graph
To help me know who got the most out of any stage of the game in terms of mining/total spending. If the total spendings graph itself is a bit difficult to implement, I'd be perfectly happy with just a display of the total sum of money/gas spent up to that point below the graph, not the curve itself.
4 votes -
Engagement Stats
Engagement Stats.
When spikes of units lost are detected a time frame can be determined.
In this time frame, useful stats of compositions, units lost, workers lost and buildings lost can be displayed. Also a comparison of the players' minerals lost of these stats, with a total value at the end, to show who won with resources.
APM and time organization of things built, moved, A-Moved etc. Almost like build orders
Health Stats of Units and Buildings etc.
8 votes -
A chart for supply efficiency throughout the game.
So the graph would show you when you were supply blocked of course (which is already nicely implemetend, GJ on that) but also curves showing supply available supply VS supply used at any point and some efficiency indexes, e.g. % of supply used at any point / as an average throughout the game. I notice that when I focus on not getting supply blocked for a couple of games, I tend to overmake supplies to be safe, which isn't all that efficient (I would like to see this inefficiency reflected). The ''time over 30% supply'' index in the training center…
11 votes -
SupplyDrop count in the training center
Per game stage or not (though per game stage would be even more precise I would like it). Just another aspect of supply efficiency that would be useful to be able to consider I think, as compared to the league above your's.
6 votes -
Display upgrades in build order overview of a replay
For me it is very important to see the Timings of Upgrades to highlight Timing attacks or Technologies researched too late.
Thanks!
Florian8 votesThis is something I do want to implement, also an option to turn it off and on easily
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Daily Exploratory Quests
Daily quests that invoke exploration of the game such as make 1 infestor, or use fungal growth 3 times
10 votes -
An overall inclusion of better things to improve this great website
Overall army compositions/more in depth way to view army compositions comparatively. Beyond that I would love to know what things you have in store for the map extra features and a way to separate ranked, unranked, and tourney matches.
4 votes -
Tab with Build Order for both players in replay
I tell you what I would like to have added, you guys have the slide that tells you what what was built and when. It would be GREAT if you would just add another tab that has the straight up Build Order with the time things where built. In LotV things are completely different than HotS and a LOT of people dont have the timing down so a tab with the build order on it would be a god send!
thank you!!
JadeLantern
5 votes -
Army chart - Click unit/tech/building moves cursor on graph
If when viewing the chart army for a replay, clicking on a Unit/Tech/Building could move the time-cursor on the graph to the moment the first unit/tech/building of this type was created, that would be great for watching timings !
E.G: If I click on Stimpack, I can immediately see what was my army composition and the one of my opponent when the stim upgrade just finished.
Same if I see him going cloaked banshee, I could click on my raven/turret, to see exactly from when I was able to correctly defend cloaked units.5 votes
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