Paying for elite without a credit card4 votes
Basically a page that shows your personal record vs a player. This could include vanity stats like most kills in a game, longest game, longest win streak, longest loss streak, most played map, etc.
This would not only be useful to players, but would also be good source of information for casters as well.7 votes
When spikes of units lost are detected a time frame can be determined.
In this time frame, useful stats of compositions, units lost, workers lost and buildings lost can be displayed. Also a comparison of the players' minerals lost of these stats, with a total value at the end, to show who won with resources.
APM and time organization of things built, moved, A-Moved etc. Almost like build orders
Health Stats of Units and Buildings etc.8 votes
Just like title says - extract the total time spent in game.
Show it daily - weekly and monthly
You're already extracting time from games :)13 votes
I will look into where I can add this.
So the graph would show you when you were supply blocked of course (which is already nicely implemetend, GJ on that) but also curves showing supply available supply VS supply used at any point and some efficiency indexes, e.g. % of supply used at any point / as an average throughout the game. I notice that when I focus on not getting supply blocked for a couple of games, I tend to overmake supplies to be safe, which isn't all that efficient (I would like to see this inefficiency reflected). The ''time over 30% supply'' index in the training center is useful but I think it could be expanded into a graph with a bit more details.
So the graph would show you when you were supply blocked of course (which is already nicely implemetend, GJ on that) but also curves showing supply available supply VS supply used at any point and some efficiency indexes, e.g. % of supply used at any point / as an average throughout the game. I notice that when I focus on not getting supply blocked for a couple of games, I tend to overmake supplies to be safe, which isn't all that efficient (I would like to see this inefficiency reflected). The ''time over 30% supply'' index in the training center…11 votes
Per game stage or not (though per game stage would be even more precise I would like it). Just another aspect of supply efficiency that would be useful to be able to consider I think, as compared to the league above your's.6 votes
For me it is very important to see the Timings of Upgrades to highlight Timing attacks or Technologies researched too late.
This is something I do want to implement, also an option to turn it off and on easily
An APM chart so i can see how well am i doing in battles vs at the beginning. A high apm if the match is short isn't that relevant vs a usual game length4 votes
Your doing great, just dont stop hosting :)14 votes
Add opponent Apm stats. I would like to know what is the average Apm of my adversarys4 votes
Daily quests that invoke exploration of the game such as make 1 infestor, or use fungal growth 3 times10 votes
Free Replay Packs by Match up3 votes
Protoss Macro fix:
Since LotV came out, protoss's nexus energy metric has been useless. I suggest that you replace it with warp gate activity.
I consider warp gates to be a lot like zerg larva injects, since you have to continuously hit them to succeed. a metric that shows when the gates were idle would be really helpful to players struggling with macro
Zerg macro fix
When showing zerg injects, the graph only shows hatcheries. any lairs or hives are not counted. they should be included2 votes
Interesting Idea around Warp Gates, Have to play around and see If I can get that data.
On the zerg front, it does track lair and hive, it just does not change the name on the graph.
Army chart can combine all the players of one team together, so you would get clearer view of stats1 vote
supply depot timing , I would like to know the time in which ( compared to average in your league or league above you ) that players take their first 10 depots / pylons / overlords.4 votes
Hey. Got some ideas for you to create or add!
* Week's worst matchup
* Weekly APM count
* Weekly Games Played
* Weekly Worst Matchup
* Weekly Winrate6 votes
Overall army compositions/more in depth way to view army compositions comparatively. Beyond that I would love to know what things you have in store for the map extra features and a way to separate ranked, unranked, and tourney matches.4 votes
I would like to see how my unit composition is compared to other players.
Like: Enemy did go MMM - other Players in your League countert it with Roach/Lurker.1 vote
I tell you what I would like to have added, you guys have the slide that tells you what what was built and when. It would be GREAT if you would just add another tab that has the straight up Build Order with the time things where built. In LotV things are completely different than HotS and a LOT of people dont have the timing down so a tab with the build order on it would be a god send!
If when viewing the chart army for a replay, clicking on a Unit/Tech/Building could move the time-cursor on the graph to the moment the first unit/tech/building of this type was created, that would be great for watching timings !
E.G: If I click on Stimpack, I can immediately see what was my army composition and the one of my opponent when the stim upgrade just finished.
Same if I see him going cloaked banshee, I could click on my raven/turret, to see exactly from when I was able to correctly defend cloaked units.5 votes
- Don't see your idea?