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  1. Personalized build-order tracker

    Customizable build order with timings --> It shows me that I have 120+ supply at x time, that I build my gasses at x time, etc etc according to the build that we can input.

    44 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. Performance trending over time

    Long term curve showing a performance metric over time. For example: a curve showing my inject efficiency over the past 30 games. It would be nice to also have the ability to filter the result set, for example: to leave out any games under 10:00.

    60 votes
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    under review  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Creep progress graph

    Show a creep progress graph for zerg players :)

    39 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. EAPM

    is it possible to have this shown in reaply analysis or/and in quick statistics on the dashboard ?

    13 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Workers Killed/Workers Lost Statistic

    Workers killed/Workers lost data would be cool. I know that that info is still accessible through your website but it can be a pain to figure out versus having the number displayed with other stats.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Inject/Nexus/CC Efficiency on last replay

    Display the In Inject/Nexus/CC Efficiency on last replay so that its quicker to view.

    4 votes
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    planned  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Hover or Right Click Definitions of Statistics

    for example, in the training center, performance by game stage, worker production rate. What does it mean by the word gap? In workers produced, is that the total for that entire stage. Average army value????

    Not only do I need to know what they are but I also need to know a bit about how they are computed so I have an idea of what to try to improve them.

    Is that clear enough?

    10 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Allowing a player to change ladder challenge level during a season

    So let's say I'm done with work/school for a while and have more free time to invest in SC2(or the reverse situation), I can adjust my ladder challenge level to my new schedule.

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Custom Date Ranges for Dashboard

    I'd like a way to calculate the dashboard statistics with custom dates. instead of just the whole season/30days/24hours. I would to pick days on a calendar or view in 7 day chunks. it would help to see if you are improving at a specific matchup or not. Thank you for your consideration.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Making a graph/giving a more global portrait of ladder challenge investment

    So it becomes possible to see quickly for how many weeks I reached my objective or not in say the past 2 months, looking only at my stats (and not everyone's involved in the challenge). Maybe just a graph with dates of each week, then in another column the number of games played that week, and a checkmark for if I reached that objective that week or not (so quick glance is enough for overall portrait rather than going back page per page in the actual version of checking that).

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Make a replay suggestion system

    Could you try making a feature that tells you when you could have done anything differant in order to win that specific game, for example; "If you had started upgrades around 3:30 your army would have beaten his around 5:00 minutes.". I could possibly even tell you if you need to work on your micro or macro primarily.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Total spendings (preferably) and economy, technology, army spendings displayed on the overview graph

    To help me know who got the most out of any stage of the game in terms of mining/total spending. If the total spendings graph itself is a bit difficult to implement, I'd be perfectly happy with just a display of the total sum of money/gas spent up to that point below the graph, not the curve itself.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Engagement Stats

    Engagement Stats.

    When spikes of units lost are detected a time frame can be determined.

    In this time frame, useful stats of compositions, units lost, workers lost and buildings lost can be displayed. Also a comparison of the players' minerals lost of these stats, with a total value at the end, to show who won with resources.

    APM and time organization of things built, moved, A-Moved etc. Almost like build orders

    Health Stats of Units and Buildings etc.

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. A chart for supply efficiency throughout the game.

    So the graph would show you when you were supply blocked of course (which is already nicely implemetend, GJ on that) but also curves showing supply available supply VS supply used at any point and some efficiency indexes, e.g. % of supply used at any point / as an average throughout the game. I notice that when I focus on not getting supply blocked for a couple of games, I tend to overmake supplies to be safe, which isn't all that efficient (I would like to see this inefficiency reflected). The ''time over 30% supply'' index in the training center…

    11 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. SupplyDrop count in the training center

    Per game stage or not (though per game stage would be even more precise I would like it). Just another aspect of supply efficiency that would be useful to be able to consider I think, as compared to the league above your's.

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Display upgrades in build order overview of a replay

    For me it is very important to see the Timings of Upgrades to highlight Timing attacks or Technologies researched too late.

    Thanks!
    Florian

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. APM

    An APM chart so i can see how well am i doing in battles vs at the beginning. A high apm if the match is short isn't that relevant vs a usual game length

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Opponent APM

    Add opponent Apm stats. I would like to know what is the average Apm of my adversarys

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. Daily Exploratory Quests

    Daily quests that invoke exploration of the game such as make 1 infestor, or use fungal growth 3 times

    10 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Toss Warp gates instead of Chrono graph + Zerg fix

    Protoss Macro fix:
    Since LotV came out, protoss's nexus energy metric has been useless. I suggest that you replace it with warp gate activity.
    I consider warp gates to be a lot like zerg larva injects, since you have to continuously hit them to succeed. a metric that shows when the gates were idle would be really helpful to players struggling with macro
    Zerg macro fix
    When showing zerg injects, the graph only shows hatcheries. any lairs or hives are not counted. they should be included

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Interesting Idea around Warp Gates, Have to play around and see If I can get that data.

    On the zerg front, it does track lair and hive, it just does not change the name on the graph.

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