Robert Howard
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An error occurred while saving the comment An error occurred while saving the comment Robert Howard commentedThanks I often calc number like that in my head. That is part of the reason I came up with this idea But that doesn't tell me anything about what I have in PRODUCTION. The other data point was more of a bonus. Just like a supply block, there are certain times I cease queuing production is battles, flurries of building construction, hotkeying etc. It has helped my supply blocks to spot certain vulnerable timings, now I'm trying to find production weak spots. On the game graphs I can spot them easily as Army resource flat spots but I have to run the replay to to determine if I overspent a minute beforehand or if I am just distracted. It would be nice to have production somewhere, The grapgh area looks apprpriate, at least to me.
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An error occurred while saving the comment Robert Howard commentedThere is an option on the graph for resources lost that I use for this and workers killed is on the front page too. It has yielded some nice insights. In most games I can see loss momentum gaining or losing ground especially in mirror matchups Are you talking about tracking these stats long term instead of just during a specific game?
Thanks, I finally was able, after a month to see what you were talking about. If I do the math every 15 seconds I can begin to spot when I started some production. I have to manually do the subtraction at every bump or flat spot on the graph.
What I was talking about were graphics similar to the production selection in the top left corner of a replay. Its pretty important for improving macro. Doing the math repeatedly is more suited to computers and it really doesn't tell me if I'm missing worker or army/upgrades production.